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Outlaws of Thunder Junction
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C
3
Creature — Armadillo
0
4
Ward 1 (Whenever this creature becomes the target of a spell or ability an opponent controls, counter it unless that player pays 1.)
3W: Armored Armadillo gets +X/+0 until end of turn, where X is its toughness.
"I always wanted to ride a slow cannonball with legs!"—Kellan
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