The Killer From Tomorrow:
In The Killer from Tomorrow, a cyborg from the future has come back in time on a mission to destroy some kid they call "The Savior". Unfortunately, he's kind of a brat who doesn't want to listen to you. The Mark V Hunter will be your first challenge. You'll have to destroy it before the Mark X Hunter arrives to have any chance of getting through the ordeal alive. Will you rebuild the Mark V to assist you against the Mark X? Or go it alone and try to survive against long odds?
The newly built Sunny Daze Mall is THE place to be! An all-new two-story shopping mall (one of the first of its kind!) with the most popular stores and a food court like none other. It would be a real shame if people got attacked and thrown through the walls of stores or were tossed from the 2nd floor balcony by some uncontrollable killer.
Hell to Pay:
In Hell to Pay, you're not perfect. You've made your share of mistakes. In fact, maybe you deserve to be in this shifting Hellscape... but then again, maybe you don't. Razorface is a killer that will force you to reckon with yourself and deal with your "afflictions." He draws power from them and horrible mutilation and suffering await you if you find yourself unable to do so.
The Hellscape is a maze that is ever-changing. The sights you'll see may draw you in with ecstasy one moment and then horrify you completely the next. Will you stay in hell for eternity? Or will you be able to escape alive and get back to your normal life?
The Falconwood Files:
Peculiar things are happening in the small town of Falconwood. Government experiments and supernatural occurrences are happening with regularity. You and your friends have begun recording the events in the Falconwood Files (a collective journal your group is keeping). None of the events have involved you or your friends... until now.
How do you stop a monstrosity from a parallel mirror-dimension? Friends, strangers, and everyone in between are disappearing... and they'll never be heard from again unless you willingly enter the mirror dimension to save them.
The Marrek Murders:
In The Marrek Murders, the media has become fascinated by an unorthodox killer being referred to as The Tormentor on account of her method of placing her victims in deathtraps that are escapable... in theory. Why she does this is still being investigated, but people are dying and now you find yourself in one of her deathtraps...
Marrek Warehouse is a mid-sized warehouse that handles shipping and fulfillment for a variety of departments store brand catalog sales. The operators have won awards for the efficiency of their floor layout and particularly the formation of the pallet racks. The warehouse security system is state-of-the-art with a timed locking and unlocking mechanism for all of the exits including the bay doors. The management (or whoever is in charge, ahem the killer) can control everything both coming into, and leaving, the warehouse.
Don't Make a Sound:
In Don't Make a Sound, it was a quiet day in a barren one horse town when gravity pod landed near a sheep farm on the outskirts of town. Gravity pod is just my name for what it was, since it was entirely alien. The pod contained a ravenous being born and bred by a higher intelligence for one purpose: to clear a planet of current life so that it could be terraformed. Devoid of eyes, The Eyeless uses heightened sensory faculties to seek and destroy anything and everything that makes noise.
Welcome to Utopia! Jokingly called "nowhere" by the rest of the state's residents, Utopia is a desert town where the people are outnumbered by... well just about anything else you can think of. Little do the residents know, but they are about to be set upon by a brood of giant sand snakes, each as large as a tractor trailer, that were nested just below the town almost a million years before. The million year molting period.